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Lead Software Engineer, Original Game (Unreal Engine 5)

Blackbird Interactive

LocationCanada
SenioritySenior
CompanyBlackbird Interactive
Recently checkedSep 8
Compensation

Salary not listed

Salary details are shown when available from the source listing. Sign in before applying so the role can be reviewed against your resume, salary goals, seniority, timezone, and location eligibility.

Requirements and working style

Decision details from the source listing

Experience

5+ years stated

Visa sponsorship

Listed as unavailable

Work authorization

Must be legally eligible to work in Canada, Must reside within Canada

Schedule

flexible

Required overlap

Pacific-time overlap required

These fields are normalized from the employer's text. Confirm details on the employer site before applying.

WFH.team analysis

What this posting tells you

Lead Software Engineer role at Blackbird Interactive for a new original game using Unreal Engine 5. Remote-first policy within Canada with Pacific-time overlap required. Candidates must reside and be authorized to work in Canada. Requires 5+ years game development experience with strong C++ and Unreal Engine skills. Flexible schedule with focus on remote work within Canada.

Role lane

Customer success, Design and creative, Marketing, Product, Software, Customer support

Where you can work

Canada

Working hours

Pacific Time

Arrangement

Senior · full_time

Required signals
C++Unreal EngineGameplay architectureRuntime systemsDebuggingOptimization
Preferred signals
Unreal Engine 5 modern systems (Metahuman, Nanite, Lumen)PerforceJenkinsUnreal Build SystemUnreal GauntletLinuxGame development for PS5, Xbox Series X|S, Nintendo hardware
Confirm before applying
  • Compensation is not listed
Market context

Customer success hiring on WFH.team

7,437active related roles
3,905new in the latest period
3627.8jobs per 100 candidates
$125kmedian of comparable listed ranges

Category counts come from WFH.team's latest published remote job market snapshot.

Explore the remote job market
Skills and signals
C++Unreal EngineGameplay architectureRuntime systemsDebuggingOptimizationUnreal Engine 5 modern systems (Metahuman, Nanite, Lumen)PerforceJenkinsUnreal Build SystemUnreal GauntletLinuxGame development for PS5, Xbox Series X|S, Nintendo hardwareRemote-first within Canada, remote-friendly with Pacific-time overlap
Job description

Lead Software Engineer, Original Game (Unreal Engine 5) at Blackbird Interactive

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

We are looking for a Lead Software Engineer to drive the technical direction and execution of a new original game being developed in Unreal Engine 5. You will bootstrap the project and then lead engineering efforts across core gameplay systems, AI, platforms support, build and delivery pipelines that are essential to delivering a polished, performant and fun experience. This role is remote-friendly in Canada with Pacific-time overlap required.

What You’ll Lead and Deliver

  • Be the first engineer on the project - establish pipelines and workflows for engineering and art, pick which technologies to use and help guide artists and designers to achieve project goals.
  • Lead the technical direction and implementation of core gameplay and runtime systems in the engine.
  • Partner closely with design and content teams to build high quality and fun experiences.
  • Drive engineering quality across gameplay code, emphasizing performance, maintainability, extensibility, and production-readiness.
  • Establish engineering best practices for Unreal Engine 5 development, including code review standards, debugging workflows, profiling habits, and technical planning.
  • Collaborate with technical leadership to break down risks, define implementation strategies, and align engineering execution with project goals and production timelines.
  • Mentor engineers through design reviews, hands-on problem solving, and day-to-day technical guidance. Contribute to hiring, onboarding, and raising the overall quality bar of the team.
  • Communicate clearly with stakeholders about technical constraints, trade-offs, dependencies, and execution plans.

You’ll Thrive Here If You

  • Have 5+ years of professional game development experience , with demonstrated technical leadership through project ownership, mentorship, and setting engineering standards.
  • Have strong professional experience with C++ and Unreal Engine , including gameplay architecture, runtime systems, debugging, and optimization.
  • Enjoy being jack-of-all-trades, getting your hands dirty and solving problems across all engineering spectrum including engine, gameplay, build systems, automation.
  • Have deep experience building and maintaining gameplay systems that are responsive, scalable, and designer-friendly.
  • Are comfortable working across systems boundaries, collaborating with multiple disciplines, and balancing short-term production needs with long-term technical health.
  • Bring a strong ownership mindset, practical decision-making, and a focus on helping teams move effectively under production constraints.

Bonus XP

  • Experience with the modern Unreal Engine 5 systems, like Metahuman, Nanite, Lumen.
  • Shipped at least one title on PS5, Xbox Series X|S, and or Nintendo hardware, especially in platform, performance, or engine roles.
  • Familiarity with Perforce, Jenkins, Unreal Build System, Unreal Gauntlet.
  • Experience with Linux.
Company context

Working remotely at Blackbird Interactive

Blackbird Interactive (BBI) is building a safe, stable home where the best talent in the industry can find long-term careers, experiment, and keep growing their abilities – while working on a wide range of projects, encompassing world-class IPs as well as our own creations across multiple genres.

Headquarters
Canada
Team size
201-500
Founded
2007
Remote policy

Remote hiring signal is inferred from active confirmed-remote job listings.

Application process

Review current openings on Blackbird Interactive's official careers page before applying.

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